
When you get on land, on buildings and start jumping in the waters, you slowly going beyond what is safe and try to shine a light on the darkness. For me, the boat that Kay sails are a metaphor of her “safe place” and the world that you see is a metaphor on what Kay is truly experiencing.

The whole game is very focused on mental health and in a way helps people try and understand what loneliness can do to a person.

As you travel in your boat, you have to encounter and interact with these creatures to look beneath the dark surface and discover what it truly means to be human. You play as Kay, a young woman, as she takes on her journey of loneliness which is portrayed as a flooded city based on Berlin with monsters lurking in and around the water. It seemed like a game that could easily pull on your heartstrings and something you can get emotionally involved in. Developed by Jo-Mei Games and Published by EA, Sea of Solitude is centred around the essence of loneliness and is based during the emotional time of the CEO of Jo-Mei Games, Cornelia Geppert’s life. I was a bit hesitant to look at this game, not because it didn’t look good but it looks quite scary.
